Global Board Game Market – Strategic Assessment and Forecast 2017 – 2022

The board games market will grow at a CAGR of 9% during 2016-2022.


“Global Board Games Market – Strategic Assessment and Forecast 2017-2022,” considers the present scenario of the market and its strategic assessment for the period 2017-2022. It includes a detailed study of growth drivers, trends, and restraints. The report includes the leading four vendors in the market and other key vendors.


Board games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets. Hence the increase in crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.


Video Source – PairOfDice Paradise


These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets. The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.


The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years.


The retail sale has increased tremendously and the demand has mainly been from the teen and adult population. Board games are not only beneficial for learning among toddlers and infants but also, they are helpful in creating learning environment among adults and are increasingly becoming a part of corporate classrooms. Also, the development of mobile applications supporting these games have increased the gaming experience among several age groups. As the purchasing power of middle-class families is increasing, the sale of board games is likely to accelerate.


A high average life-cycle is another factor for the growth of the market. Board games have an average life-cycle of eight years, however with product extensions, it is expected to reach ten years.


Video Source – Tantrum House


The global board games market is dominated by the tabletop segment because of its increasing demand across geographies. Publishers of tabletop games target mass market due to their wide user base, which is driving the growth of the market. The collectible card games segment is the second popular segment in the global board games market.


The report profiles major companies in the global board games market and provides the competitive landscape of the leading players. It covers the entire market outlook regarding the value chain operating in the market.


The “Global Board Games Market – Strategic Assessment and Forecast 2017-2022” report has been added to Research and Markets’ offering.


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